Digital Humanities for research and cultural industry
- Lovanio (BE)
- Toruń (PL)
What is the objective of the course? What is it?
What does it train you for?
What does it train you for?
The Master Degree Course in Digital Humanities for Research and the Cultural Industry (LM-43), which will be delivered in Italian and entirely online, focuses on the relationship between humanistic culture and new media and ranges from literature to linguistics, the arts, cinema, communication, history with an eye to the european and mediterranean context, in a perspective of integration with the world of communication and the Digital Humanities. In fact, the entirely online mode allows (through synchronous and asynchronous interaction, sharing and collaboration with the class and the lecturer) Italian and foreign working students, students with disabilities and family difficulties to access the courses provided with greater ease and flexibility, developing their dynamic and active role in the learning process. The Course enables students to undertake an interdisciplinary training pathway through which they can acquire a humanistic education and at the same time learn, from different perspectives, to master up-to-date IT tools relevant to the processing of cultural content. The combination of the two disciplinary areas, humanities and IT, is aimed at creating composite and flexible professionals who are familiar with humanistic content, are able to process it in digital form and know how to communicate multimedia products and e-learning via the web.
What do you learn?
The student will acquire the ability to reconstruct, using text coding tools, the genesis and evolution of a text through the realisation of digital editions; to design, develop and manage websites; to plan, create, manage website content; to deal with the editing, uploading and management of content (text, images, video) on websites, blogs, e-commerce portals and social networks; to orchestrate corporate stoytelling through the acquisition, on a theoretical level, of the notions of "hypotheticality" and "fragmentariness" and, on an applicative level, of the tools for creating content based on different declinations of digital storytelling (timeline, story mapping, transmedia storytelling, visual and video storytelling) to design and develop video games for educational purposes; to teach and co-ordinate the dissemination of digital innovation in school education; to process and order the library's heritage on an IT level, to digitise the information and document management process, to work on everything related to online research, to maintain and update digital archives; to deal with the IT management of documents, the creation and ordering of a digital archive; to develop digital strategies aimed at intercepting users' needs and meeting them; to digitally process textual content intended for publication.
What can you do with it?
A graduate in Digital Humanities for Research and the Cultural Industry will be able to spend the skills acquired in publishing houses and multimedia editorial agencies; in on-line journalism; in universities and research centres (databases for research projects, digital libraries, information retrieval); in companies producing and localising software (human-machine interface, usability); in companies operating in the "language industry"; in libraries and museums; in schools of all kinds and degrees (e-learning, application of information and communication technologies to learning processes, digital consultancy and coordination activities); in web agencies. In other words, graduates will be able to exercise functions of responsibility in activities related to sectors such as publishing and digital publishing, edutainment, quality certification of multimedia products, the arrangement and presentation of databases, and the enhancement of cultural heritage. The Master Degree Course therefore trains a professional figure who has theoretical knowledge and operational skills suitable for carrying out professional activities related to the role of cultural operator (with functions of design, coordination, implementation and management of digital platforms and content) and related to intercultural mediation in public bodies and national and international cultural institutions.